About BlueIrn Game Studios
This is BlueIrn Game Studios, this, is our story.
In it's humble beginning, BlueIrn was not nearly what it is today. It started as a development community for Founder Scott Battye to further his pussy skills in web development. Being an avid Website Designer already, he could make a site look alright, but when it came to coding, he was severly lacking. Thus was the reason for BlueIrn's existance.
Scott slowly built on his HTML abilities, and so far (from his first website "United-Galaxy") has accumulated over 18 different designs in three and a half years. 4 of those, being BlueIrn's.
So even though he was developing HTML ability, it was going to take more than that for BlueIrn to really succeed.
Cue Chris Harrison's entrance.
Chris, long time friend of Scott's since secondary college, embraced the ideas and joined the team. He brought with him a wealth of PHP knowledge, and well developed Flash and Javascript ability. Chris is the developer of the PHPbbData system used to pull our user and thread information from the server and display it on the website.
Things were looking up when the first version of BlueIrn went live. It was a milestone to Scott, a climb that finally came to end atop a mountain that seemed to go on forever. Turns out it actually does...
The First version of BlueIrn was dynamic width, content was to stretch a set % of the browser size, to allow easy access to users on most resolutions (probably wasn't the best for 640x480). It wasn't long before several bugs began to appear, and quick fixes were made. Those alone were not enough, and atop the first stage of the mountain Scott went back to his drawing board to work up a new design.
BlueIrn 2.0 was a complete revamp of it's old self, remade complete to a fixed width stylesheet and with fully working coding. The release was made in early February of 2008. The site stood, bathing in the glory of it's new found glamour, but this too, wasn't to last. At first, feedback was positive, many people claimed it was a perfect design, fit for any development website. But then the critics arrived, and laid in to the designs ineffective use of gradients and other critic BS that we weren't really concerned about... At first...
It eventually reached a stage where negative comments were running away from the positive ones, so the drawing board came back again. And, working from the same fixed width stylesheet, a new imageset was designer. With slight modifications, BlueIrn 3 was born; this, all in the space of 6 months believe it or not.
Version 3 stood for a short amount of time. Probably no more than two months, before Scott gradually lost the will to work on the development community idea. An idea had been in place for some time to start a mini-mod for Half-Life 2, the obviously famous game from famous developers Valve, also creators of popular gaming program Steam. This project eventually began to build interest as Scott began his University course (no coincidence the course happenes to be a game design course) and thus, BlueIrn Game Studios was born.
Our stuff at the moment, we're keeping close-by, fear of stealthy and unfightable theft from the big guys is causing us to keep silent at the moment. But none to worry, all shall be revealed.
To those of you who sat through and read all that, bravo you have gained kudos from the team. But did you find the mistake?
Keep reading,
BlueIrn Game Studios Founders.
In it's humble beginning, BlueIrn was not nearly what it is today. It started as a development community for Founder Scott Battye to further his pussy skills in web development. Being an avid Website Designer already, he could make a site look alright, but when it came to coding, he was severly lacking. Thus was the reason for BlueIrn's existance.
Scott slowly built on his HTML abilities, and so far (from his first website "United-Galaxy") has accumulated over 18 different designs in three and a half years. 4 of those, being BlueIrn's.
"And they we're only the released versions, don't even get me started on the amount of half finished ones on my hard drive." - Scott.
So even though he was developing HTML ability, it was going to take more than that for BlueIrn to really succeed.
Cue Chris Harrison's entrance.
Chris, long time friend of Scott's since secondary college, embraced the ideas and joined the team. He brought with him a wealth of PHP knowledge, and well developed Flash and Javascript ability. Chris is the developer of the PHPbbData system used to pull our user and thread information from the server and display it on the website.
Things were looking up when the first version of BlueIrn went live. It was a milestone to Scott, a climb that finally came to end atop a mountain that seemed to go on forever. Turns out it actually does...
The First version of BlueIrn was dynamic width, content was to stretch a set % of the browser size, to allow easy access to users on most resolutions (probably wasn't the best for 640x480). It wasn't long before several bugs began to appear, and quick fixes were made. Those alone were not enough, and atop the first stage of the mountain Scott went back to his drawing board to work up a new design.
BlueIrn 2.0 was a complete revamp of it's old self, remade complete to a fixed width stylesheet and with fully working coding. The release was made in early February of 2008. The site stood, bathing in the glory of it's new found glamour, but this too, wasn't to last. At first, feedback was positive, many people claimed it was a perfect design, fit for any development website. But then the critics arrived, and laid in to the designs ineffective use of gradients and other critic BS that we weren't really concerned about... At first...
It eventually reached a stage where negative comments were running away from the positive ones, so the drawing board came back again. And, working from the same fixed width stylesheet, a new imageset was designer. With slight modifications, BlueIrn 3 was born; this, all in the space of 6 months believe it or not.
Version 3 stood for a short amount of time. Probably no more than two months, before Scott gradually lost the will to work on the development community idea. An idea had been in place for some time to start a mini-mod for Half-Life 2, the obviously famous game from famous developers Valve, also creators of popular gaming program Steam. This project eventually began to build interest as Scott began his University course (no coincidence the course happenes to be a game design course) and thus, BlueIrn Game Studios was born.
Our stuff at the moment, we're keeping close-by, fear of stealthy and unfightable theft from the big guys is causing us to keep silent at the moment. But none to worry, all shall be revealed.
To those of you who sat through and read all that, bravo you have gained kudos from the team. But did you find the mistake?
Keep reading,
BlueIrn Game Studios Founders.